Kling Motion Control AI Copy Any Move Onto Your Character

Upload one character image and one motion reference video. Kling motion control reads the dance, gesture, or action in the clip and performs it with your character, keeping the face, outfit, and style consistent.

Need ideas?
Example

No distortion, the character's movements are consistent with the video. The woman in the red dress does the yoga sequence in the same sunny meadow.

Reference example. It is not a result generated from your upload.

Your settings are ready

This is an interface preview. Your prompt has not been sent to an AI model, no video has been generated, and no credits have been used.

Scene prompt (optional)
—
Model
Kling 3.0 Motion Control
Character orientation
Match video (up to 30 s)
Background
From the video
Resolution
720p Standard
Character image
—
Motion reference video
—
Output count
1

What Is Kling Motion Control?

Kling motion control is a motion transfer feature of Kling AI, the video model family from Kuaishou. Instead of guessing movement from a text prompt, it takes two inputs, a character image and a motion reference video, and generates a new clip in which your character performs the exact moves, timing, and gestures of the person in the video. That makes it a true motion control AI: the performance comes from real footage, so dances, sports moves, hand gestures, and acting beats come out far more predictable than ordinary image-to-video. Think of it as Kling AI motion capture without a mocap suit: an AI motion control video generator that only needs a phone clip.

Kling 2.6 motion control introduced the feature with full-body motion transfer, precise hand performance, and one-shot clips up to 30 seconds. Kling 3.0 motion control (often shortened to Kling 3 motion control) builds on it with steadier facial identity from any angle, better handling of complex expressions and briefly hidden faces, and an option to keep the background from your image instead of the video. On EzImgMaker you can run both Kling motion versions in one simple editor, no node graph or API setup needed.

Kling Motion Control Specs: Kling 3.0 vs Kling 2.6

What each version accepts and produces on EzImgMaker.

SpecKling 3.0 Motion ControlKling 2.6 Motion Control
Inputs1 character image + 1 motion video, optional prompt1 character image + 1 motion video, optional prompt
Character imageJPG or PNG, up to 10 MB, over 340 px, ratio 2:5 to 5:2JPG or PNG, up to 10 MB, over 300 px, ratio 2:5 to 5:2
Motion reference videoMP4 or MOV, 3–30 s, up to 100 MB, over 340 pxMP4 or MOV, 3–30 s, up to 100 MB
Output lengthFollows the reference: up to 30 s (match video) or 10 s (match image)Follows the reference: up to 30 s (match video) or 10 s (match image)
Resolution720p Standard or 1080p Pro720p Standard or 1080p Pro
Background sourceFrom the video or from the imageFrom the video
Prompt lengthUp to 2,500 charactersUp to 2,500 characters
Best forClose-ups, expressive faces, multi-angle and long takesFull-body dances, sports moves, hand gestures, lower cost

The generated clip normally matches the length of the usable motion in your reference video.

Motion Control vs Image-to-Video

Why AI motion control gives you more say over the movement than a prompt alone.

Motion controlImage-to-video
Where the motion comes fromA real reference videoYour text prompt
Timing and choreographyCopied beat for beatInterpreted by the model
RepeatabilitySame video, same movesVaries between generations
InputsCharacter image + motion videoImage + prompt
Good forDance trends, choreography, gestures, actingAmbient motion, camera moves, short scenes

Kling Motion Control Examples

Each demo shows the character image (top left), the motion reference video (bottom left), and the generated motion control video (right).

How to Use Kling Motion Control

Three steps from a still character to a moving one.

01

Upload a Character Image and a Motion Video

Add a clear image of your character, a photo, illustration, or 3D render, plus a 3–30 second reference clip of one person doing the moves you want. Head, shoulders, and torso should be visible in both.

02

Pick the Model and Orientation

Choose Kling 3.0 or Kling 2.6 motion control, then decide whether the character faces the way it does in your image or follows the video. Add an optional prompt for the scene, lighting, or style.

03

Generate and Download

Choose 720p or 1080p and generate. The motion control AI video follows the length of your reference clip, ready to download and share.

What You Can Do With Kling AI Motion Control

Full-Body Motion Transfer That Stays in Sync

Posture, rhythm, and weight shifts carry over from the reference video, even through balances, turns, and big movements. Kling motion control keeps the whole body coordinated instead of animating parts in isolation.

Faces That Stay Recognizable (Kling 3.0)

Kling 3.0 motion control holds facial identity steady as the head turns, the camera moves, or a hand briefly covers the face, and it reproduces subtle expressions like a smile or a look of surprise.

Choose Which Way Your Character Faces

Match video copies the orientation and camera framing of the reference for clips up to 30 seconds. Match image keeps the pose direction from your picture while it performs the moves, for clips up to 10 seconds.

Change the Scene With a Prompt

The motion comes from the video, so the prompt is free for everything else: move the dancer to a beach, add stage lights, or keep your image background with Kling 3.0. Motion control AI handles the choreography; you direct the scene.

Who Uses AI Motion Control

Short-Form Creators

Put trending dances and gestures on an original character or avatar for Shorts and Reels without filming the character.

Animators and VTubers

Drive illustrated characters, mascots, and anime avatars with real human performance instead of keyframes.

Brands and Marketers

Turn a static mascot or virtual presenter into a motion control video that waves, points, and presents a product.

Filmmakers and Previs Teams

Test choreography, blocking, and acting beats with a consistent character before a shoot.

Tips for Better Kling Motion Control Results

Clean inputs matter more than long prompts.

One Person in the Reference

Use a clip with a single performer. Several people or heavy overlap confuse the motion extraction.

Show Head, Shoulders, and Torso

Both the image and the video should clearly show the upper body. Full-body shots work best for dances.

Match the Framing

A full-body image pairs best with a full-body video; a half-body image with a half-body clip.

Steady Camera, Clear Light

Avoid fast camera whips and dark footage. Very fast or chaotic motion can make the output shorter than your clip.

Use a Sharp Face

A clear, well-lit face in the character image helps Kling 3.0 keep identity stable from every angle.

Prompt the Scene, Not the Moves

The video already defines the motion. Use the prompt for background, lighting, and style, and add "no distortion".

Kling Motion Control FAQ

Common questions about Kling AI motion control.

Bring Your Character to Life With Kling Motion Control

Upload a character image and a motion video, pick Kling 3.0 or 2.6, and watch your character take on every move.

Kling and Kling AI are trademarks of Kuaishou Technology. EzImgMaker is an independent service and is not affiliated with, endorsed by, or sponsored by Kuaishou. Model names are used only to describe compatibility. Demo clips are placeholders from public model showcases and will be replaced with our own generations.